DARK
4Legendary Secret of the Six Samurai
Archetype:
Six Samurai
ATK:
500
DEF:
2000
View:
4054
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.
Legendary Secret of the Six Samurai — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 52 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
The card converts a Secret Six Samurai summon into a free hand Special Summon and then copies the Attribute, Level and ATK/DEF of a banished Level 4 or lower Six Samurai from the GY. That makes it a flexible Level 4 body that can match other Six Samurai, but the effect costs a GY banish and gives no card advantage or interaction. Its 500 ATK and 2000 DEF earn no points, and the high deck count reflects its core status in the archetype rather than intrinsic strength, so it scores as a solid in-theme enabler rather than a standout.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Hand Special Summon triggers on any Secret Six Samurai summon, which the decks run in volume, but the card is dead in an opening hand without that trigger; the 379-deck presence confirms it is live in practice (verified card text; observed deck counts, 379 of 379 decks). |
| Combo & Conversion | 45 | Text shows a free body plus a stat/Level/Attribute copy, but there are no recorded boards to confirm how far it converts, so this rests on text-only inference (inferred). |
| Resource Economy | 40 | The hand summon is free, while the copy effect costs a GY banish with no draw or net advantage; this is roughly even at best (verified card text). |
| Effect & Interaction | 10 | The card provides no negation, removal or hand-trap reach, so it offers essentially no opponent interaction (verified card text). |
| Material Utility | 55 | It is a Level 4 DARK Warrior body that can become any Level 4 or lower Six Samurai's Level and Attribute, and this remains usable as material even if its effect is negated (verified card text; inferred for the negated case). |
| Resilience & Flexibility | 40 | One once-per-turn hand summon and one once-per-turn copy effect give limited redundancy, and the summon-trigger timing is easily disrupted (verified card text; inferred for interaction). |
| Deck-Building Efficiency | 65 | Typically run as one copy (328 of 379 decks), with no garnet or lock and a core partnership with the archetype's staples (observed deck evidence). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body / Normal. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free hand Special Summon once per turn when a Secret Six Samurai monster is summoned
- Copies Attribute, Level and ATK/DEF from a banished Level 4 or lower Six Samurai, so it fits multiple Six Samurai lines
- Level 4 DARK Warrior body that stays usable as material even when its effect is negated
- Runs as a single copy in the archetype, so it is cheap to build around
Weaknesses
- Requires a Secret Six Samurai summon to activate and is dead in an opening hand without one
- Its copy effect costs a GY banish and yields no card advantage
- No opponent interaction of its own
- Limited to Six Samurai GY targets, so its usefulness depends on the archetype's GY state
Counters / choke points
- No counter evidence is supplied; responses to the hand Special Summon trigger are inferred from general interaction, not evidenced
Best use
Hand-summoned Six Samurai enabler with a level-flexible material body. Decks: Secret Six Samurai, Six Samurai, Six Samurais. Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon triggers on Normal or Special Summoning a Secret Six Samurai monster, once per turn; GY banish of a Level 4 or lower Six Samurai copies its Attribute, Level and ATK/DEF until end of turn, once per turn; Level 4 DARK Warrior with 500 ATK and 2000 DEF; Present in all 379 sampled decks, with 1.2 average copies and 328 decks running one copy
- Observed: Partners with Legendary Six Samurai - Kizan and Shi En appear in 98.2% of decks running this card; Gameplay type 7 accounts for 60.4% of decks running it; Usage statistics show 100% inclusion at 1 typical copy in the Six Samurai archetype
- Inferred: Its body-swap effect gives flexibility in Six Samurai lines, though no combo boards confirm the conversion; Its effect is negated-body-safe as material, from the Level 4 DARK Warrior printed stats
- Data gaps: no combos supplied, so combo conversion and starter/material roles are text-only inference no banlist token, so unlimited copies are assumed no rulings or interaction evidence supplied distinct archetypes (33) is inflated by variant archetype ids for the same theme, so portability is capped rather than read directly guides give only context-level mentions with no detailed combo lines






